{Traveling to space is about to get a good deal easier

The business has just declared they have raised a respectable sum of seed financing led by a $1 million investment from another along with Shanda Group $250,000 from Skywood Capital. The investments will be used to accelerate the continuing development and launch of SpaceVR’s Overview 1, what they are saying will function as world’s very first virtual reality camera satellite.
SpaceVR is based in the centre of San Francisco’s emerging nano-satellite sector. The startup is looking to benefit from the latest in miniaturized satellite technology to create breath-taking and immersive space travel encounters that can be viewed on all present virtual reality devices. SpaceVR’s state of the art satellites will give users incredible panoramic views of Earth from space and enable them to experience the very first 360-degree video content from Low Earth Orbit. SpaceVR Creator and CEO Ryan Holmes will be introducing Overview 1 during his keynote remarks.
Their Overview 1 satellite and SpaceVR gives you the ability to experience space in 360 virtual reality.
Their Overview 1 satellite and SpaceVR allows you to experience space.
“At the origin of every major issue – climate change, instruction systems that are poor, war, poverty – there's an error in perspective that these matters do ’t affect us, that these things are not joint. We built Overview 1 to change this. A new viewpoint will be provided by opening up space tourism for everyone in how we process information and how we view our world. Astronauts who have had the chance to to encounter Earth and outer space beyond its bounds share this view and it's inspired a means that is better to be championed by them. We believe that this can be the best precedence for humankind right now,” described Holmes.
The Overview 1 micro satellite.
The Overview 1 micro-satellite.
The miniature Overview 1 virtual reality satellite is equipped with two 4K detectors that have been paired with a 2D 360° camera and several broad field of view lenses that can capture an immersive sector of video. The VR satellites will offer you users an unprecedented view of space, and the planet Earth that until now has only been accessible to a handful of fortunate astronauts. Currently the plan is really to launch a fleet of Earth-bound Overview 1 satellites, although company expects to expand way beyond our planet and send their cameras throughout the solar system.
After this first round of investments and now the successful capital in their Kickstarter effort, SpaceVR is on track to have their first demonstration Overview 1 satellite working right as early 2017 and launched. While the satellite and the essential earth communication systems remain developed, the firm will also be focusing on content delivery and distribution channels for their 3D orbital experiences. Locating the perfect outlet is an essential measure, although I ca’t imagine the firm will have much trouble finding interest.
It's possible for you to view the SpaceVR Kickstarter video here:

While the initial strategy for SpaceVR and the Overview1 was to develop a camera to capture the experience aboard the International Space Station, they shifted directions and decided to develop their little autonomous satellites. By having satellites which they control, SpaceVR wo’t be dependent on the astronauts, who've limited time available, on the ISS for getting footage that is new, but rather they can just do it themselves. SpaceVR is working on the development of Overview 1 with NanoRacks, a company that focuses on helping new businesses establish and develop space technology capable of being deployed from the ISS. You can find out more about SpaceVR, and join to preorder a year’s worth of VR content (for just 35 bucks!) on their website. Discuss further in the SpaceVR newsgroup over at 3DPB.com.

If you want to SpaceVR go to space, you need a Donald Trump-sized bundle or the kind of patience just the Dalai Lama can relate to. A new company called SpaceVR needs to alter all that, and if it's successful you'll only want a VR headset and $10 to orbit the Earth.

The firm started a Kickstarter today to make this occur. The plan would be to send a tiny 12-camera rig that fires at three-dimensional, 360-degree video to the International Space Station aboard a resupply mission. As Isaac DeSouza, SpaceVR's cofounder and CTO places it, "it is like Netflix, except you really get to head to space." "IT's LIKE NETFLIX, EXCEPT YOU REALLY GET TO GO TO SPACE."

SpaceVR is asking for $500,000 to cover launch prices and the first year of operations, with backer amounts that begin at one dollar and go all the way up to what DeSouza calls the "extreme experience" — watching the VR footage while on a parabolic flight. (In the space sector, airplanes that produce parabolic flights are fondly known as "vomit comets."



You can get a yearlong subscription to SpaceVR up front by giving $250, which likewise allows you early access to the content. Other contribution rewards include things like files and 3D models of the camera, a Google Cardboard headset, and there are degrees where you are able to sponsor a classroom or whole school's worth of accessibility to SpaceVR.

The first footage will be recorded in the Space Station's Cupola Observatory, a bulbous compartment with seven windows that provide dizzying views of the Earth that is spinning underneath. Once SpaceVR gets a few recording sessions out of the way, they'll have the astronauts move the camera to different areas around the ISS.

SPACEWALKS, RE ENTRY, AND LIVE STREAMING ARE ALL ON THE HORIZON

Eventually the aim is to dwell stream the virtual reality experience, but the issue right now is bandwidth — especially, the ISS's link to the Earth. Companies with equipment on board just have entry to half of that, although the space station can send data to Earth at 300 megabits per second. SpaceVR will have access to anywhere from three to six megabits per second all the time, thanks to its partner business NanoRacks, which runs the commercial laboratory aboard the space station. But DeSouza says they will be requesting more. SpaceVR would need access to do high quality live streaming virtual reality from the space station, DeSouza says.

Manner down the road Holmes and DeSouza envision quite a few other options for his or her virtual reality experiences, like joining astronauts on spacewalks, or riding in the spacecraft together as they reenter the atmosphere of the Earth's. But that all will have to wait until the first footage was sent back and everything looks ok. "We are so dead-focused on 'just get it done' that the whole storytelling aspect is something we're going to have to look at afterwards," Holmes says.

After my conversation with Holmes and DeSouza, they showed me some footage they filmed with a prototype camera during SpaceX's recent (unsuccessful) launch. I was given a Galaxy Note 4 variant of the Gear VR and some noise canceling headset, and for three minutes I got to pretend I was standing at Cape Canaveral watching a Falcon 9 rocket take off. I've heard enough about the powerful beauty of rocket launches to know there is no replacement for being there. But virtual reality was undoubtedly the next best thing.

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